Hi, so i’m working on a tycoon and i’m using Zed’s Tycoon Kit and i was wondering if its possible to make it drop Dummy rigs or Models like the one below.
Well, you would have it clone the model and use SetPrimaryPartCFrame.
wait(2)
workspace:WaitForChild("PartStorage")
while true do
wait(1.5)
local dummy = --path to the dummy, or you can change dummy on the next line
local model = dummy:Clone()
local cash = Instance.new("IntValue", dummy)
cash.Name = "Cash"
cash.Value = 5
part:SetPrimaryPartCFrame(script.Parent.Drop.CFrame - Vector3.new(0,1.4,0))
game.Debris:AddItem(model,20)
end
You may have to look out for the dummy getting stuck depending on the dropper size, though.
You take the Dummy Model and call :SetPrimaryPartCFrame which positions the parts of a rig (in this case its your Dummy) correctly to a CFrame. So just follow along @Kaid3n22 's code but replace the part at this line:
Can you send the script? It looks like you’re not cloning the dummy, so its just using a single dummy over and over again, which means you need to add :Clone() at the end of the line where you get the dummy.
wait(2)
workspace:WaitForChild("PartStorage")
while true do
wait(1.5)
local dummy = game.Workspace.Dummy--path to the dummy, or you can change dummy on the next line
local model = dummy:Clone()
local cash = Instance.new("IntValue", dummy)
cash.Name = "Cash"
cash.Value = 5
dummy:SetPrimaryPartCFrame(script.Parent.Drop.CFrame - Vector3.new(0,1.5,0))
wait(6)
game.Debris:AddItem(model,20)
end
You’re moving the dummy instead of the model, use this script instead.
You should also move the dummy to ReplicatedStorage instead of Workspace.
while true do
wait(1.5)
local dummy = game.ReplicatedStorage.Dummy--path to the dummy, or you can change dummy on the next line
local model = dummy:Clone()
local cash = Instance.new("IntValue", model)
cash.Name = "Cash"
cash.Value = 5
model:SetPrimaryPartCFrame(script.Parent.Drop.CFrame - Vector3.new(0,1.5,0))
model.Parent = workspace.PartStorage
game.Debris:AddItem(model,20)
end
again this work but i’m still having the same issue that i posted above where they don’t sell plus they seem to stand also when im hoping to make them flat
They’re probably standing because it has a Humanoid inside it, you should remove the Humanoid because of that, but also because it’ll cause a lot of lag. Only problem is it’ll mess up the visuals of the character.
Selling not working is probably because the sell script is looking for a part and not a model. You need to add some checks to the selling script to fix this, send the sell script.
I think this might be it, if not let me know ill keep looking.
for i,v in pairs(script.Parent.Essentials:GetChildren()) do
if v.Name == "PartCollector" then
v.Touched:connect(function(Part)
if Part:FindFirstChild('Cash') then
Money.Value = Money.Value + Part.Cash.Value
Debris:AddItem(Part,0.1)
end
end)
end
end
This is just a part of the script the full script is here:
--[[
All configurations are located in the "Settings" Module script.
Please don't edit this script unless you know what you're doing.
--]]
local Objects = {}
local TeamColor = script.Parent.TeamColor.Value
local Settings = require(script.Parent.Parent.Parent.Settings)
local Money = script.Parent.CurrencyToCollect
local Debris = game:GetService('Debris')
local Stealing = Settings.StealSettings
local CanSteal = false -- don't change or else you won't be able to steal currency
script.Parent.Essentials.Spawn.TeamColor = TeamColor
script.Parent.Essentials.Spawn.BrickColor = TeamColor
function Sound(part,id)
if part:FindFirstChild('Sound') then
return
else
local Sound = Instance.new('Sound',part)
Sound.SoundId = "rbxassetid://"..tostring(id)
Sound:Play()
delay(Sound.TimeLength, function()
Sound:Destroy()
end)
end
end
--Parts that fall into the collector(s) get processed
for i,v in pairs(script.Parent.Essentials:GetChildren()) do
if v.Name == "PartCollector" then
v.Touched:connect(function(Part)
if Part:FindFirstChild('Cash') then
Money.Value = Money.Value + Part.Cash.Value
Debris:AddItem(Part,0.1)
end
end)
end
end
--Player Touched Collector processor
deb = false
script.Parent.Essentials.Giver.Touched:connect(function(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player ~= nil then
if script.Parent.Owner.Value == player then
if hit.Parent:FindFirstChild("Humanoid") then
if hit.Parent.Humanoid.Health > 0 then
if deb == false then
deb = true
script.Parent.Essentials.Giver.BrickColor = BrickColor.new("Bright red")
local Stats = game.ServerStorage.PlayerMoney:FindFirstChild(player.Name)
if Stats ~= nil then
Sound(script.Parent.Essentials, Settings.Sounds.Collect)
Stats.Value = Stats.Value + Money.Value
Money.Value = 0
wait(1)
script.Parent.Essentials.Giver.BrickColor = BrickColor.new("Sea green")
deb = false
end
end
end
end
elseif Stealing.Stealing then -- if player isn't owner and stealing is on
if CanSteal == true then
CanSteal = false
delay(Stealing.PlayerProtection, function()
CanSteal = true
end)
if hit.Parent:FindFirstChild("Humanoid") then
if hit.Parent.Humanoid.Health > 0 then
local Stats = game.ServerStorage.PlayerMoney:FindFirstChild(player.Name)
if Stats ~= nil then
local Difference = math.floor(Money.Value * Stealing.StealPrecent)
Sound(script.Parent.Essentials, Settings.Sounds.Collect)
Stats.Value = Stats.Value + Difference
Money.Value = Money.Value - Difference
end
end
end
else
Sound(script.Parent.Essentials, Settings.Sounds.Error)
end
end
end
end)
script.Parent:WaitForChild("Buttons")
for i,v in pairs(script.Parent.Buttons:GetChildren()) do
spawn(function()
if v:FindFirstChild("Head") then
local ThingMade = script.Parent.Purchases:WaitForChild(v.Object.Value)
if ThingMade ~= nil then
Objects[ThingMade.Name] = ThingMade:Clone()
ThingMade:Destroy()
else
--//Button doesn't have object, remove it
error('Object missing for button: '..v.Name..', button has been removed')
v.Head.CanCollide = false
v.Head.Transparency = 1
end
if v:FindFirstChild("Dependency") then --// if button needs something unlocked before it pops up
v.Head.CanCollide = false
v.Head.Transparency = 1
coroutine.resume(coroutine.create(function()
if script.Parent.PurchasedObjects:WaitForChild(v.Dependency.Value) then
if Settings['ButtonsFadeIn'] then
for i=1,20 do
wait(Settings['FadeInTime']/20)
v.Head.Transparency = v.Head.Transparency - 0.05
end
end
v.Head.CanCollide = true
v.Head.Transparency = 0
end
end))
end
v.Head.Touched:connect(function(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if v.Head.CanCollide == true then
if player ~= nil then
if script.Parent.Owner.Value == player then
if hit.Parent:FindFirstChild("Humanoid") then
if hit.Parent.Humanoid.Health > 0 then
local PlayerStats = game.ServerStorage.PlayerMoney:FindFirstChild(player.Name)
if PlayerStats ~= nil then
if (v:FindFirstChild('Gamepass')) and (v.Gamepass.Value >= 1) then
if game:GetService("MarketplaceService"):PlayerOwnsAsset(player,v.Gamepass.Value) then
Purchase({[1] = v.Price.Value,[2] = v,[3] = PlayerStats})
else
game:GetService('MarketplaceService'):PromptPurchase(player,v.Gamepass.Value)
end
elseif (v:FindFirstChild('DevProduct')) and (v.DevProduct.Value >= 1) then
game:GetService('MarketplaceService'):PromptProductPurchase(player,v.DevProduct.Value)
elseif PlayerStats.Value >= v.Price.Value then
Purchase({[1] = v.Price.Value,[2] = v,[3] = PlayerStats})
Sound(v, Settings.Sounds.Purchase)
else
Sound(v, Settings.Sounds.ErrorBuy)
end
end
end
end
end
end
end
end)
end
end)
end
function Purchase(tbl)
local cost = tbl[1]
local item = tbl[2]
local stats = tbl[3]
stats.Value = stats.Value - cost
Objects[item.Object.Value].Parent = script.Parent.PurchasedObjects
if Settings['ButtonsFadeOut'] then
item.Head.CanCollide = false
coroutine.resume(coroutine.create(function()
for i=1,20 do
wait(Settings['FadeOutTime']/20)
item.Head.Transparency = item.Head.Transparency + 0.05
end
end))
else
item.Head.CanCollide = false
item.Head.Transparency = 1
end
end
function Create(tab)
local x = Instance.new('Model')
Instance.new('NumberValue',x).Value = tab[1]
x.Value.Name = "Cost"
Instance.new('ObjectValue',x).Value = tab[2]
x.Value.Name = "Button"
local Obj = Instance.new('ObjectValue',x)
Obj.Name = "Stats"
Obj.Value = tab[3]
x.Parent = script.Parent.BuyObject
end
--// This was very rushed and is inefficent; if you plan on making something like this don't use a child added listener.
script.Parent:WaitForChild('BuyObject').ChildAdded:connect(function(child)
local tab = {}
tab[1] = child.Cost.Value
tab[2] = child.Button.Value
tab[3] = child.Stats.Value
Purchase(tab)
wait(10)
child:Destroy()
end)
Yeah thats it, basically we just need to add a check for if we find Cash in the parent, since the Part of the Touched event will be a limb of the model, not the model itself.
for i,v in pairs(script.Parent.Essentials:GetChildren()) do
if v.Name == "PartCollector" then
v.Touched:connect(function(Part)
if Part:FindFirstChild('Cash') then
Money.Value = Money.Value + Part.Cash.Value
Debris:AddItem(Part,0.1)
elseif Part.Parent:FindFirstChild("Cash") then
Money.Value += Part.Parent.Cash.Value --+= is faster to type and works exactly the same
Debris:AddItem(Part.Parent, 0.1)
end
end)
end
end