Tycoon Dropper's drops should be server sided or client sided?

  1. What do you want to achieve? Keep it simple and clear!
    Tycoon Dropper’s drops should be server sided or client sided?

  2. What is the issue? Include enough details if possible!
    Issue is, that if i do it on server side, that would put stress on server and may potentially
    cause lag. If on client side, then i would still have to use remote events to do server sided
    checks. Which one would be better?

lets say i put a limit that there could be 30 drops at a time, remote event has to be then fired 30 times. Moreover the tycoon i am working on kinda has sections too. So like the drop amount isnt
really gonna be 30. What should be my best option here?

I did think of another solution that, do it client sided, then as drops fall on cashpart, their names are stored in the table, then every 10 seconds, an event is fired that sends the table to server, where the names are checked and corresponding money is added into the player’s money. But doing it client sided gives me a fear an exploiter might actually see the local script of the dropper and do his own things, and mess up with the system, like making many drops fall, mess up with names so that only valuable drops are dropped

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Even older Roblox servers were able to handle huge tycoons, I think you’ll be fine as long as you give the networkownership of the parts to the owner of the tycoon and do all of the part effects (if you have any) on the client side. You could also add a setting where you can disable other tycoon drops for lower end devices.

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so i am thinking of doing it through server side, cuz that way i wont have to do extra checks.

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