You have a game with potential, but it’s not quite there yet. I find it to suffer from many of the problems that my tycoon suffered from in its early stages.
Monetization
I find the +100 and maybe the +1000 cash dev products to be very redundant as there are only like two items that cost 100 cash. The lowest cash dev product should be able to give the player a good boost in progression. They are also expensive.
I also find most if not all the gamepasses (besides the auto collect) to be redundant and expensive.
Progression
Definitely needs a lot of reworking. You get your manual dropper and 2 automatic ones, and you are stuck with that for a while. You have to buy a bunch of walls and infrastructure just to buy a couple upgraders. You also have to rebirth once and buy 14 “magic rows” each costing 750 for a total of 10,500, just to get one giant dropper that only slightly makes your income better.
Performance
It’s currently fine as there are not many droppers, though I will warn you from past experience, if in the future you end up having many droppers dropping hundreds of parts, performance will decrease. Using roblox’s physics engine as your conveyor system isn’t the best and you’ll have to find a better method.
Appeal
Ultimately this game suffers from the fact that, yes, it is just another one of those generic tycoon games. “But wait, I added some things that will make it more unique!” you might say, but this only works if implemented correctly. For example, your cop car and yellow star events do help with getting more money, but they don’t change the gameplay too much. It is still a tycoon. What you could do is have yellow stars be an item and require the player to collect a certain amount of them to buy a dropper. This could encourage the player to do other things, which will keep them engaged more. Another example can be taken from my game. I had an event that would spawn a currency called “meteorite” which you could exchange for cash. Since meteorite had no other use than exchanging, I decided to remove it.
Clarity
The game told me I could get upgraders and once I had bought the two automatic droppers I expected to see something for an upgrader. I didn’t realize for a while that you had to buy a bunch of stuff before you could get them.
Bugs
Seems like there’s a bug where droppers either don’t drop, or it’s just a visual glitch where you can’t see the drop. Also the semi-truck is facing sideways
Other Thoughts
Like I said in the appeal section, ultimately this is just another generic tycoon. In order to make people want to play your game, you’ll have to make it much more engaging rather than just waiting a couple minutes to get money to buy the next purchase. There are multiple ways to do this, and the health inspection is a step in the right direction, causing players to need to go around their tycoon occasionally to clean up messes. Unfortunately, there is not much of a true fix to this problem. Even in sandbox tycoons, the game can eventually just devolve into “wait for money, expand, wait for money again”
Try bringing something new to the table. For example, in my game, me and my friend came up with the idea that the tycoon purchases would be “slots” and you could put any dropper in that slot, and you could swap droppers.
I rate it a 3/10, though please don’t be discouraged by this. The game has a lot of potential to be better.
If you want a few more examples, try looking through my profile. I have a bunch of topics on my game that could be helpful in making your game better.