So, for the past 3 hours ive been working on a flow for my tycoon games datastores, where there will be (likely) many branching paths and a ton of different tycoons that i want players to be able to start and save seperately, and due to my worry about save size and the fact that i plan to make other parts of the system (such as inventories, and a lot of other stuff that i want to also save) ive made this system that uses tags that im not exactly sure will work.
Save size should not be a problem with Roblox as it dynamically grows with your game (at a substantial rate btw). It should only be a problem if your datastore is impressively unoptimized (which I haven’t seen so far). It’s awesome you’re already thinking about optimizations, and you should definitely think about that but save size should not be a problem!