Hey!
I made a tycoon system a while back and recently decided to revamp it with new features and changes.
Currently, the system allows for:
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Custom ways the player earns money. (It isn’t bound to the tycoon)
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Multiple prerequisites per button. (Example: You must purchase button 1 and button 2 to get button 3)
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Multiple item removals. (Example: Purchasing a button can remove things from the tycoon, working as an upgrade feature)
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Data saving.
What do you think I could add to this system to make it better, and should I open-source it when I’m done?
4 Likes
A rebirth system / rebirth purshases could be nice, as they tend to extend the gameplay a lot. Maybe “changer” upgrades that change a propety of an already exisiting part (such as material, color, etc.). It looks good!
3 Likes
That was a feature of the old system, but I could easily remake it in the new one.
You can either use the upgrade buttons or just have a script to manually do it (Like the colorizers and materializers in old tycoons)
Essentially, with the replace buttons, they call out the current model and call in a new one. If its a one time upgrade (example wood > stone) you can just have a duplicate model thats stone and the base wood one, and then just use the upgrade button to swap them.
2 Likes