Tycoon system, what should I add?

Hey!

I made a tycoon system a while back and recently decided to revamp it with new features and changes.

Currently, the system allows for:

  • Custom ways the player earns money. (It isn’t bound to the tycoon)

  • Multiple prerequisites per button. (Example: You must purchase button 1 and button 2 to get button 3)

  • Multiple item removals. (Example: Purchasing a button can remove things from the tycoon, working as an upgrade feature)

  • Data saving.

What do you think I could add to this system to make it better, and should I open-source it when I’m done?

4 Likes

A rebirth system / rebirth purshases could be nice, as they tend to extend the gameplay a lot. Maybe “changer” upgrades that change a propety of an already exisiting part (such as material, color, etc.). It looks good!

3 Likes

That was a feature of the old system, but I could easily remake it in the new one.

You can either use the upgrade buttons or just have a script to manually do it (Like the colorizers and materializers in old tycoons)

Essentially, with the replace buttons, they call out the current model and call in a new one. If its a one time upgrade (example wood > stone) you can just have a duplicate model thats stone and the base wood one, and then just use the upgrade button to swap them.

2 Likes