I have read Animating Text but I still can’t figure out how I’m supposed to make the bubble chat have the same effect.
Example:
Source:
town
I have read Animating Text but I still can’t figure out how I’m supposed to make the bubble chat have the same effect.
Example:
Source:
town
There’s a lot you can change but animating the text is not included. You would have to make an entirely new bubble chat system to do that.
no? you don’t need to, use player.chatted, get the message, make an gui, and type write it, oh and disable the bubble chat so there aren’t two
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ
I tested this out but everytime a new “Chat” part gets created, I get sent into the floor and then back up. Also is there a way to implement this into a billboard ui instead of a part?
I think that’s the wrong file. I tried it but it was the same as the first one.
Thank you so much
(extra characterssss)
Works pretty nice but if anyone wants to make the chat not stay forever do:
The server script in workspace:
RemoteEvent.OnServerEvent:Connect(function(player, message)
local character = player.Character
local Head = character.Head
if Head:FindFirstChild(‘Screen’) then
Head:FindFirstChild(‘Screen’):Destroy()
end
local Gui = workspace.Screen:Clone()
Gui.Parent = Head
Gui.Adornee = Head
typewrite(Gui.chatText, message)
task.wait(8)
Gui:Destroy()
end)