Imp Trying to get the Same Effect Pillar Chase 2 has When the Player Uses chat, just with npc’s and chat service and instead
This is the Effect I want
Imp Trying to get the Same Effect Pillar Chase 2 has When the Player Uses chat, just with npc’s and chat service and instead
This is the Effect I want
Attempt 1:
as far as i know you cant edit the default chat bubbles, youd have to make your own like in the game you showed
Thanks, It worked Better But any Idea on how to Make The Bubble Meet The Length of the Text?
These Images Might Help:
Heres The Attempt:
hold up
okay so what you want to do is go on the text label, go to AutomaticSize
and set that to XY
then you go to Size and simply make it 0,0,0,0
and there you go
however that looks ugly because theres no room, the size is just enough for the text to be shown, not aesthetically pleasing
so what you want to do is add UIPadding
and all of the Padding bottom, top left and right properties, make it
0,5
(you can change it to how you like)
and now it looks far better
I’m Using a BillboardGUI not a ScreenGUI, When I apply those steps it looks like this:
This is the BillboardGUI’s Size:
I Tried Changing it so it stays the same size from far away but it has to fit the text label and even then it still looks ugly.
easy solution is to disabel clips descendants on billboard gui.
also make the text centered, set anchorpoints to 0.5, 0.5 and the position to 0.5,0,0.5,0
is there Anyway to Make it stay the same Size With This? Like how it was without all of this stuff?
what do you mean
Being Far Away with AutomaticSize:
Being Far Away without AutomaticSize:
i dont even know what i did but i somehow fixed it
you want it to stay the same regardless of distance right
yes, I Dont Want it to End up being the size of the map with infinite distance like this
bro this thing is broken i dont think you can achieve this with the automatic size thing, theres a reason the default chat bubble doesnt do what you’re trying to do, probably not a feature yet
now you can make the text not get big when going far away, but you sacrifice the setting that changes the text label’s size depending on its text
a work around to this is set the distance size lower, so if theyre far awya its gonna dissappear until they are in range again
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