Broken link on RemoteFunction.OnServerEvent
Link redirects to wrong page on HTTPService:JSONEncode()
Many web endpoints use JSON, as it is commonly used on the Internet. Visit JSON.org to become more familiar with the format.
JSON.org redirects to the JSON Storage Format Page: [JSON.org](http://robloxdev.com/articles/JSON-Storage-Format)
instead of the actual JSON.org page: [JSON.org](http://json.org)
On the page titled “Go Beyond the Challenge” (for the new Skywalker Creator Challenge, there are a few weird characters showing up in the first section.
https://developer.roblox.com/en-us/resources/cc-winter-2019/go-beyond-the-challenge
The PromptPurchase page talks about an image showing the purchase dialog however no image is there:
On the page TextService | Roblox Creator Documentation there is an incorrect redirect. It’s linking to Instance instead of TextFilterResult
The blue tip that says “Currently, only badges can be localized, but other game products will eventually be added to the localization portal.” isn’t accurate anymore and can be deleted.
https://developer.roblox.com/en-us/articles/localization-portal-additional-features
On the page ObjectValue | Documentation - Roblox Creator Hub there is a minor typo. It says “Modle/PrimaryPart” when it should say Model/PrimaryPart.
There’s a typo in release note 413, TextLable
should be TextLabel
.
This also means the link to the TextTruncate documentation is broken. Fixing the spelling error should resolve the issue.
There’s a typo on the page for TeleportService:TeleportToPlaceInstance. It says “DataMode” instead of “DataModel”.
https://developer.roblox.com/en-us/api-reference/function/TeleportService/TeleportToPlaceInstance
The GetPlayerPlaceInstanceAsync function has a typo for JobId in the description.
https://developer.roblox.com/en-us/api-reference/class/TeleportService#functions
local Players = game:GetService("Players")
local localPlayer = Players.LocalPlayer -- from a LocalScript
local mouse = Player:GetMouse()
typo is that mouse = Player; the Player is undefined; should be localPlayer.
In the code example on the bottom on this line
if teleportResult == Enum.TeleportResult.Failiure or teleportResult == Enum.TeleportResult.Flooded then
It says Enum.TeleportResult.Failiure
instead of Enum.TeleportResult.Failure
On the page https://developer.roblox.com/en-us/api-reference/function/HttpService/GetAsync, there is a dead link.
On the Tool.RequiresHandle page
This description is backwards. The tool will activate and deactivate without a handle if the property is set to false. The tool will not function without a handle if the property is set to true.
On the page https://developer.roblox.com/en-us/api-reference/class/HttpService, It says:
be sure to enable HTTP Requests in your Game Settings (Home > Game Settings).
To avoid any confusion, consider changing it to this:
(Home > Game Settings > Options)
Even if it’s like very minor confusion, I’d still just change it.
Lines 6 and 11 in the sample code for CanSendGameInviteAsync and PromptGameInvite use pcall incorrectly.
Line 6: local res, canSend = pcall(SocialService:CanSendGameInvite(targetPlayer))
Line 11: local res, canInvite = pcall(SocialService:PromptGameInvite(targetPlayer))