local norm = 0.058
local up = -1
local goal = {}
goal.Position = UDim2.fromScale(.068,norm)
local goal1 = {}
goal.Position = UDim2.fromScale(.068,up)
local e = game.TweenService:Create(script.Parent,TweenInfo.new(3),goal)
local eup = game.TweenService:Create(script.Parent,TweenInfo.new(3),goal1)
game.ReplicatedStorage.gui.OnClientEvent:Connect(function(toggle,tex)
if toggle == true then
script.Parent.TextLabel.Text = tex
e:Play()
else
eup:Play()
end
end)
im using scale for screen compatibility but it just doesnt work with no errors? what am i doing wrong?
i have been using this way for years and it has never failed me. using it this way adds a name and its value to the table and thats what ive always done.