Originally a feature request, but I feel like a majority of it could be along the lines of a bug as well.
https://devforum.roblox.com/t/ugc-avatar-bundle-validation-should-detect-loose-geometry/3274653
Currently, creators are able to bypass UGC avatar bundle validations in Studio, breaking avatar guidelines. This can lead to the spread of avatar bundles that are not standardized for experiences (e.g. quadruped/non-bipedal avatars, inaccurate hitboxes, obscurity, unintentional behavior).
Expected behavior
The advanced avatar auto-setup is able to solve this so that the validation is able to detect the actual size of the body parts rather than relying on their bounding box size. Bounding box size does not accurately portray the actual size of the body part. I feel like this could be used for manual setup and validation as well.
If everything was working correctly, the size of body parts would follow the range as presented in the avatar guidelines.
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