UGC Bundles are non-usable in R6 games

Whenever I or someone else equips a UGC Bundle created by someone who isn’t Roblox and plays an R6 game that does not override the player’s avatar, the avatar body defaults to the 1.0/blocky variant and not an R6 version of the UGC bundle.


Here is a picture of my equipped avatar body parts - it is utilising the custom S15 avatar bundle, a UGC bundle evolved, skinned version of the original Robloxian 2.0.


And this is what happened when I joined an R6 Roblox game. My avatar’s body defaults to the 1.0 body.

Expected behavior

The expected behaviour I would want would be a UGC bundle that acts like a Roblox-created bundle - that being, when I enter an R6 game, my body turns into an R6 variant of its R15 variant. This would provide consistency across all Roblox experiences and would not discourage the use of UGC bundles by many talented UGC creators.

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At the very least they should fix this for the newer Roblox-made packages that don’t work in R6 games like Korblox Deathwalker. Kinda makes sense for UGC as there’s a lot of game-breaking packages out there though.

This probably won’t be fixed.

The reason older bundles work in both R15 and R6 is because the package has a special R6 version made for it.
As UGC bundles are made up of 15 different parts, they cannot be made with an R6 version, thus they cannot be used in R6.

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Not a bug. UGC bundle creators cannot upload R6 versions of their characters its not supported.

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