yeah honestly no fedoras/dominuses/etc should be allowed lol we have enough in the normal catalog, the purpose of this should be for new and original creations
The purpose of UGC is to allow the enormous amount of 3D modelers and texture artists to sell items in the catalog expanding the choices that users have when it comes to dressing their avatar.
That being said, limiting what items can and cannot be made because there are too many is a bad idea. It’s like saying prison games can no longer be made because there are too many of them on Roblox. The free market will create demand for the items they want to purchase, and 3D modelers and texture artists will supply items to meet that demand.
I completely agree with you! However, It wouldn’t be copyrighted material, because the models would be redistributed on their site. But that doesn’t mean its not a problem. I’m sure the end solution will be pretty smooth based on how careful and slow they’re pushing this out, so that we don’t have another shirts/pants catalog.
there are infinite different ways to make a prison game. how many different ways can the same hat be recolored? not a fair comparison imo, and i don’t see the need for many more. i would much rather prefer seeing original creations and new fashion trends
I don’t think any Trade related hats should be allowed for retextures but non tradable within a reasonable limit should be fine.
I am fully on-board with this update, however, I disagree with the “no re-texturing” limitation. Re-texturing is a fun and easy way to create something new. If you don’t like an item for it’s texture, you can grab it, change it up, and create something new. Although, I do not support re-texturing expensive items like the Dominus, Valkyrie Helm, Domino Crown, Sparkle Time Fedora, etc, because I fully understand that allowing this will crush the limited economy. I think certain items should be marked as “re-texturable” or “UGC eligible” very clearly on the roblox website:
If an item has this notice and its eligible for UGC, users can safely take the mesh and the texture, and upload it, as long as they make something noticably different.
If an item does have this notice but the item is NOT eligible for UGC, users who do upload the mesh and texture with receive moderation action against their account, and for repeat offenders, their ability to upload UGC.
I also think other users should be able to upload UGC and mark it as UGC eligible or not.
Re-texuring opens up a lot of creative freedom when making UGC. There are tons of hats and items on twitter that sample Roblox creations and look absolutely awesome! If implemented right, tons of talented creators in the field of graphic design can emerge into the scene right away!
Some of my favorites:
& A LOT more!
Thanks for reading
also, adding onto the UGC idea, it would be wonderful if color masking was also pushed with this update, allowing people to implement Color Masks (black to white) (which if a color customizer was ever implemented) would allow users to modify the color choices for an asset in case it is exactly what they wanted but the wrong color. This would also prevent people from uploading ‘retextures’ for different colors and allow for better customization options. This is like triple nice because you could just use the mesh’s or part’s colors and if a mask is applied, mask the parts colors instead of adding a separate property. Only problem is in order to use multiple colors you would need multiple meshes to color
As long as a design isn’t fully copied, it would be fine. It is fine to go by designing something inspired moderately, however, it is best you don’t go to far with it.
The price of the Classic dropping is a good thing. To show why, let me do some math for you.
The best price for the Classic Fedora at the time of writing is 54,000. Assuming you purchased that much Robux, it would cost you $499.95. If you had OBC, which gives you R$70 a day, you would have to wait 772 days (or, if you rather, 2 years, 1 month, and 12 days) I was mistaken, it’s R$60 a day; that brings the calculations to 900 days, or 2 years, 5 months, and 18 days. before you had the chance to buy this hat, assuming you didn’t spend anything and had no source of income beyond the daily stipend. Both of those are, obviously, absurd. Nobody should have to spend $500 or wait two years to buy a hat.
It’s easy to lose perspective as a developer of how hyperinflated some limited items are. Robux is worth far less to us than most of the millions of people on Roblox.
The same argument can be applied to several year old unobtainable items. It might make you or other people feel special to have a bowler that nobody else can get, but for people who joined the site years later, it doesn’t feel good to have when you joined be a gatekeeper.
While there’s an argument to be made about the worry of copying something that’s iconic or actually valuable or unique, let’s wait until it happens before we get into that argument. Nobody has uploaded a dominus, domino crown, or valkyrie helmet. Nor have they tried to ‘remaster’ an old offsale item. A slippery slope only happens when the slope is stepped onto.
EDIT: Noticed I misremembered the stipend for OBC. It’s actually R$60 a day. Corrected it above.
The classic fedora is all of those things, there isn’t (wasn’t) another matte gray fedora on Roblox.
If the problem with collectible items is that they are “expensive” for most people, those people shouldn’t be getting into collectible items in the first place. That’s the entire point of collectible items having a limited stock and being unique… Limited edition cosmetic items are everywhere on nearly every game with cosmetic items, and when people are allowed to make cheaper versions with an unlimited stock and near identical appearance all of that goes out the window.
Everyone is so fixated on the classic fedora and to a lesser degree the bowler, and not the overall precedent this sets. If he can make a matte gray fedora despite one already existing, so can someone else, and for half the price (or a tenth, if they want to go all the way to the price floor). How many re-imaginations of unoriginal basic designs are we going to have before it’s too many? Who decides how many that is?
Imo people should be able to submit the unoriginal, unprotectable designs to Roblox for them to publish and remove all of this controversy around whether or not an item copies another item.
I have so much more to say, but I’d rather not write a novel here.
These two things feel mutually incompatible, no? If something is the only hat that fits a simple description like that, it shouldn’t be an unobtainable to people. It feels like the height of arrogance to suggest that people shouldn’t be able to make their avatars wear a matte gray fedora because they don’t have money to burn.
There’s a very clear and easy to identify distinction between a limited edition cosmetic item like a dominus and a hat that’s defining characteristic is being matte gray fedora. Once again, arguing about the precedent this sets is pointless because no precedent has been set. If and when something that’s less generic but bears similarities to an existing item has been uploaded, we can talk.
I agree with zlib.
I’ll go ahead and leave an example of my opinion. For the past few years i’ve been scripting, I was working my way towards affording a Classic Fedora. When I bought one, it felt amazing and like I completed one of my goals. If this new system destroys the rarity and values of expensive items such as the Classic Fedora, it won’t feel as much of a special achievement to own items like these.
(Sadly, 4 months ago the Classic Fedora was traded off my account through a Roblox+ breach. RIP 4 years of work )
While it’s probably true that as a trader it’s upsetting to have a hat that previously had value now have less value, I think the benefit to the average user outweighs the cost to traders and owners of the Classic Fedora. I would much rather people have access to an affordable matte black fedora than not, especially since it’s such a generic idea.
They’re only losing money if they treat that hat as a speculative asset, which is an unintended facet of how Roblox limited’s have been used over the years. The value of your investment may rise and fall, and you are not guaranteed to receive the entirety of your investment back. Roblox has no fiduciary duty to people simply for owning a limited item in the catalog. You haven’t lost anything because you have the hat you paid for.
Hi, @coefficients
I’ve read the OP I don’t think it answers my questions;
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Do we treat UGC Catalog Items as Normal Catalog Items?
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Can we use UGC Catalog items in our games?
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Can we monetize UGC Catalog items in our games sold as in game Items?
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Considering people here are showing some pictures of meshes they made, is that how people would be added during small waves?
Don’t forget there’s copyright restrictions, and Roblox has to comply with those.
Except that this does indeed set a dangerous precedent. A UGC creator blatantly copied the design of one of the most recognizable and iconic collectible items on Roblox. With a fraction of the pricing, this user is monopolizing the revenue, since UGC creator rules prevent other UGC creators from making a similar hat (aka competition). Since this one creator has made a CF clone for a fraction of the cost, they are the sole beneficiary of this new item.
While I share the view of benefit to the many vs. benefit to the few, which in this case would be average user vs. trader, I don’t think potentially threatening millions of robux in wealth that the thousands of traders have accumulated over the last decade is an unavoidable outcome. You can have UGC freedom while respecting the legacy that collectibles have developed. It just requires rules and guidelines on authorized UGC content. Classic Fedora for example has taken a 10k drop in RAP. Some may argue that drops like that are consequences of owning collectibles which are susceptible to market trends, but this is direct interference on market trends. Many successful traders make their wealth by predicting market trends. This new variable throws unpredictability into the mix, which threatens traders.
During the RDC Avatar conference (video listed here), the speaker states that they plan to completely eliminate the creation of accessories from ROBLOX themselves, and give full responsibility to the users, similar to how shirts and pants work. So, I’d say you do treat UGC catalog items as normal catalog items.
Just because it’s unintended, doesn’t mean it should be dismissed. It’s true the trading economy evolved in unexpected ways, but that shouldn’t necessarily be a bad thing. As I said in my response to Dekkonot, one aspect of successful trading is predicting market trends. Allowing UGC creators to blatantly clone iconic collectibles threatens market stability and trends.
You argue that we haven’t lost anything because we still have the hat we paid for, but that’s simply untrue. There are unique values associated with collectibles, well-known by most active members of the trading community. Values are determined by the demand (desirability) of an item, its RAP, and a few other minor factors. Values are central to modern-day trading.
Collectibles have inherent worth, you can think of it as similar to stock. What we pay for a collectible contributes to what the collectible is worth. You can’t simply write-off the market prices of items as irrelevant simply because “we paid a price and received an item”. A drop in an item’s RAP, caused by a UGC clone of said item, hurts traders because their items worth goes down. Many traders pursue items not for their aesthetic, but for their trading value, the worth of the item in the eyes of the rest of the trading community. It’s true that traders deal with market trends which affect the value of our items but UGC clones of collectibles are a direct interference with the market. It’s an avoidable variable, solved simply by enforced rules on copied content.