UGC Concepts - Biker Kitty Helmet & Midnight Neko Mask

Hey all! Thanks for all the feedback on my previous posts.

These two models were both created on Autodesk Maya, which is a change from me normally using Blender. Overall, I find that my personal workflow is easier on Maya just because of how I usually build my models in terms of topology. I am still learning Maya, but it may just be better… who knows! If you are interested in details with topo and stuff, click the spoiler at the bottom.

Check out my Twitter for more models: @KairohRBLX :heart:


Topology, Statistics, and other Info

Kitsune Mask - 565 verts, 512x512 Hand Painted (No environment)
Modeled in Maya, Textured in Substance, Rendered in Maya

Biker Kitty Helmet - 473 verts, 512x512 w/ Studio 01 Backlight Environment
Modeled in Maya, Textured in Substance, Rendered in Blender

Let me know what you think! :blush:

12 Likes

Well done! These are some pretty cool concepts. I notice that the topology on the motorcycle helmet gets a little wonky in some bits, more notably on the ears. I recommend smoothening out the surfaces & correcting N-Gons going forward! As for the Midnight Neko Mask('s render), I’d advise not putting a dark mask on top of a dark backdrop as it gets hard to visually discern the general shape & form of it.

If you need any extra advice, feel free to add me on Discord (X0ROW#1809) and I can further help you with your assets.

3 Likes

This is Great for Motorbycle fans. :+1:t3:

1 Like