Hey all! Thanks for all the feedback on my previous posts.
These two models were both created on Autodesk Maya, which is a change from me normally using Blender. Overall, I find that my personal workflow is easier on Maya just because of how I usually build my models in terms of topology. I am still learning Maya, but it may just be better… who knows! If you are interested in details with topo and stuff, click the spoiler at the bottom.
Check out my Twitter for more models: @KairohRBLX
Topology, Statistics, and other Info
Kitsune Mask - 565 verts, 512x512 Hand Painted (No environment)
Modeled in Maya, Textured in Substance, Rendered in Maya
Biker Kitty Helmet - 473 verts, 512x512 w/ Studio 01 Backlight Environment
Modeled in Maya, Textured in Substance, Rendered in Blender
Let me know what you think!