UGC Content help

Can someone explain to me if there is a problem with me saving the accessory like this
I was turning the mesh into an accessory so I could apply for the UGC program again.
but after using the Plugin that most people use to transform their models into accessories, one of the meshes became gigantic.
Is there a problem if I save it to a file? Will it stay the original size or will it be huge?

help me

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You may be missing a value in the accessory called “OriginalSize”. This value is basically used to properly scale instances like the Humanoid, to things like accessories.

Basically, if you were designing the UGC from a model, go back and find the Handle of it. There should be a value called “OriginalSize” inside it, which you should copy and paste into the current accessory.

I changed the size by Blender (modeling program that I use)
left(0.0018, 0.0018, 0.0018)
and exported as fbx and imported in studio
thanks the size is good

replying to your comment:
nothing appeared with the name of “OriginalSize”
should i add or something?

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so my application for the UGC program was automatically rejected? because I sent the same model of that size

Yes, I suppose UGC has a size limit.

You are able to try.

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I am ugc creator and this is my solution that I have

to the model change it to 0.1 in the size

and then you are going to export your model/Obj. or FBX / and in properties you change the size to 0.1 and select the model

within roblox the default size of blender will be changed and you can use it with the correct size

recommendation: when you are going to export a model, first fit your ugc to a dummy head and change the size you need

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Tysm bro!

and about the textures, is there a specific size?

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maximum texture resolution is 1024x1024 pixels.

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I did the procedure you told me and well…

I would like to know if I could change the size in the same studio

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Having the same issue, it’s my first time trying to upload a UGC using a tutorial I found on YouTube and so far can’t find or understand anything that’s being said to fix it. Also tried this method and my model resized itself again too.