UGC DynamicHeads have varying PivotOffsets

Some UGC DynamicHeads have varying PivotOffsets that can cause issues when getting the Pivot CFrame for a character’s Head. This is different from the Roblox default and official DynamicHeads with the PivotOffset set to none.

To reproduce, simply wear a DynamicHead and view the PivotOffset in Studio Properties.

Example 1. UGC Dynamic Head (BundleId: 8531): (Y-Axis change in PivotOffset)
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Example 2. UGC Dynamic Head (BundleId: 8341): (Position and Rotation changes in PivotOffset)
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Example 3. Roblox-made Dynamic Head (BundleId: 1156): (No PivotOffset)
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Expected behavior

All Head avatar items shouldn’t have a PivotOffset like Roblox-made Heads

3 Likes

By pivot im assuming thats the roll of the bone in blender, mines should be 0 for head but not sure.