UGC HipHeight faulty derivation

The Humanoid’s HipHeight property in a UGC avatar bundle is derived from the bottom bound of the avatar’s feet mesh geometry. It does not take into account the bottom bound of other mesh geometry (such as the LowerLeg – or even the torso/arms) that can extend well past the bottom of the feet. This enables floating geometry to be present below the HipHeight of the avatar, avatars that are able to phase through the floor, as well as a means of bypassing minimum avatar size.

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Mind including a few? Thanks!

Hi @dvdko , thanks for your report.

I know the report has gotten older, but I wanted to respond to this thread before we close it. The hip calculation does assume a proper character setup, where the leg is above the foot. This is not problematic for experiences, but you are right that it can be abused for marketplace UGC.

We did add a UGCValidation to detect abuse of this in bodies, back in March of this year. If you notice ongoing abuse or have another concern, feel free to make another bug report.