Hey there, I’m shadowflame63. I’ve been using Blender since 2018; I’ve made quite a bit of both awesome things and ugly junk. However, only the best of the best is on show here!
First of all, my techniques. I simply make a very low poly representation of what I want, then I apply modifiers like Subdivision Surface and Solidify to get a more polished product and adjust vertices and edges around until I have what I want.
My textures are simple as they’re just solid colours, however they are sharp because I etch into the geometry of the mesh itself so you don’t get horrible blurry textures.
Now for the cool stuff:
General Models
A borgor for an upcoming game 32,418 tris 11,334 tris
A plastic cup and glass bottle 6,204 tris, 8,128 tris 4,412 tris, 4,408 tris
An orange van, first vehicle I’ve made 17,007 tris 11,401 tris
Some dynamite 9,746 tris
An iPhone SE 1,340 tris
A beebo plush from Human Simulator 11,524 tris
A green lumberjack hat 7,246 tris
A blocky character 3,812 tris
A bunch of eggs I made last Easter
A sleek and modern laptop 5,304 tris
You’re probably wondering, “Hey, where are all the UGC concepts?”, well they’re on my twitter profile so I didn’t want to just reupload them here. I thought I’d put some original models I haven’t showed off yet. I hope you like what you’ve seen and feel free to give any feedback!
If you’d like to see all my UGC concepts, you can check them out here:
This will take you from the DevForum website
twitter.com/MidgettMann1
This post is outdated and no longer reflects my modelling skills.
Check out my Talent Hub portfolio for up to date concepts!