I make my asset in the Accessory fitting tool but when i go to upload it it says cannot find Handle even though it is there.
Expected behavior
Upload asset to the asset store
I make my asset in the Accessory fitting tool but when i go to upload it it says cannot find Handle even though it is there.
Expected behavior
Upload asset to the asset store
Thanks for the report! We’ll follow up when we have an update for you.
Hello, the current requirements for accessory handles for UGC assets must be Parts with a Special Mesh, not MeshParts. There is a way to export the accessory in this format from the Accessory Fitting Tool.
Before clicking the blue generate button at the end, there is a dropdown arrow that allows you to change the export type. Legacy (Part + Special Mesh) is what you want.
Awesome thanks JollySunbro6 although now when I equip the asset the texture is compressed to a 256X256 texture, I thought we could have 1024X1024 now?
Seems like this is a texture compositor limitation when SpecialMesh is present. In-game should use the higher resolution texture if the game has MeshPartHeadsAndAccessories enabled (should be by default)
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