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I am making a health & exp bar. I added an aspect ratio constraint to keep the dimensions consistent across all screens. The issue is that a gap comes between the health bar and exp bar every time i go on a different device
^When I check it out on an ipad. There is a big gap between the health and exp bar
My Workspace:
I went on the route of putting everything in a singular frame and setting the parent frame transparency to 0. But just for knowledge, would you all know other ways to fix this?
Oops, didn’t think about it. Hold on I’m gonna modify it!
playerIsMobile = game:GetService('UserInputService').TouchMoved or game:GetService('UserInputService').TouchTap
if playerIsMobile == true then
-- Set the frames position for mobile players,
end
I dont know if on touch laptops, players are able to move with a JoyCon or not.