This issue has been fixed in the new update. (Version 0.508.0.5080185)
AbsoluteSize
stays the same when the TextLabels
parent is made visible after resizing the window.The size properties of both the red text labels are identical though they appear different afterwards due to varying
AbsoluteSizes
.This bug happens in studio and in-game.
Expected Behavior
The AbsoulteSize is adjusted to the correct size after the ancestors Visible property is changed.
Actual Behavior
The AbsoluteSize stays the same when resizing the window before making the childs ancestor visible.
Issue Area: Engine
Issue Type: ScreenGui
Impact: Small
Date First Experienced: 2021-05-10 03:11:00 or earlier.
Date Last Experienced: 2021-12-04 08:45:00
Reproduction Steps:
- Insert a base frame inside a ScreenGui.
- Insert a frame inside of the base frame.
- Make sure all the objects are using
scale
instead ofoffset
because this only happens when they are using scale. - Set the visible property on the base frame to false.
- Resize the game window.
- Set the visible property on the base frame to true.
You can use the Simple.rbxm repro file below and start from step 4.
Simplified ScreenGui for Reproduction:
SimpleRepro.rbxm (2.1 KB)
ScreenGui used in video:
Bug.rbxm (4.2 KB)