UI buttons "overridden" by mobile joystick

Hi, unsure if I’m posting this in the correct category, but I felt like here was the most suited for my issue, and I have a feeling that it’s caused by a script as well.

Everything works perfectly fine on PC, but in my game when I test on mobile, my GUI buttons don’t work when the joystick is actively being used. I have to stop moving before I can press the buttons, which is really inconvenient.

I have no idea what the problem is, since I’ve seen that this doesn’t really happen with other games. I have an idea that I did my script wrong (It’s just a local script that uses fires an event under TouchTap) but as of right now I haven’t gotten anything to fix it.

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hi heres a quick update i just got it to work i just had to replace touchtap with mousebutton1click :smiling_face_with_tear:

unsure if this is entirely safe though, since I don’t think MouseButton events are supposed to be compatible with mobile

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Make sure you’re using .Activated, but if you need a button to be activated while using the joystick, use InputBegan

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