I’ve been trying to make UI work on all resolutions. My problem with this is that when I use the
UIAspectRatioConstraint it doesn’t work on any other resolutions except mine. I’ve divided the X by the Y AbsoluteSize and it still doesn’t go where I want it to.
Here are the video and a couple of pictures of my problem that somebody hopefully has a solution to:
What it looks like on my screen:
What it looks like with the emulator:
I am pretty sure this is the right topic. If not, please direct me to the correct one and I will change it.
4/5/2021: Found out that the positioning I had was offset and not scale so if you want to use UI’s for different types of resolutions, you must use scale and not offset!
This is probably because you’re either on
ActualResolution, consider changing it to
It’s already on FitToWindow. No changes whatsoever.
March 6, 2021, 7:34am
I recommend following the steps in this tutorial -
Anybody new to interface designing within Roblox studio will get to know the fact that Roblox doesn’t exactly have the friendliest UI editor pretty quickly; on the first few pages of the Art Design Support category itself you can already see three posts talking about the same issue.
Reference<a class="lightbox" href="//devforum-uploads.s3.dualstack.us-east-2.amazonaws.com/uploads/original/4X/b/8/a/b8a9455036935318624561563fb1f323b4f48eb0.png" data-download-hre…
Thanks, I will try it out and tell you if it works for me or not.
I downloaded one of the plugins and followed your instructions yet I’m still getting the same results. Any ideas?