UI Changing Position

I have encountered an issue when designing the UI for an upcoming game of mine. I am using scale rather than offset for these designs. The UI is in the correct position in Studio (when not play-testing) and every device in the emulator. However, it changes position when I test it out on the actual Roblox platform and when I play-test in Studio.

Original UI:

UI on the Roblox platform:

Note: I am only speaking of the three buttons at the top, “Kill All,” “Freeze Runners,” and “Fling All.”

You simply have to set IgnoreGuiInset to true in the screen gui

Oops! Thank you; that was a silly mistake on my part. I thought I had already turned that on.

1 Like

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.