I have encountered an issue when designing the UI for an upcoming game of mine. I am using scale rather than offset for these designs. The UI is in the correct position in Studio (when not play-testing) and every device in the emulator. However, it changes position when I test it out on the actual Roblox platform and when I play-test in Studio.
Original UI:
UI on the Roblox platform:
Note: I am only speaking of the three buttons at the top, “Kill All,” “Freeze Runners,” and “Fling All.”