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I need to figure out a way for the Circle UI’s to scale correctly on all devices.
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On my computer it looks correct (How I want it to look):
Though, on other devices with different scales, the distance between each circle, proportional circle size, and overall size of the circles take on the screen. I’ve used “UIAspectRatioConstraint” to keep the circles, circles, but unfortunately, the circles don’t always take up the same amount of space on the screen and sometimes overlap.
Wider res screens cause this:
Thinner res screens cause this:
- I’ve tried many different UI aspect ratio ideas from the Forum, though none fix this problem. I also tried using a Scaling script I programmed in the past, though, it only fixed the circles when the screen is longer (x).
I’ve finished programming this game but before I can fully have it finished I need to find a way to fix the UI for this game.