Wow nice, I really like the UI and the futuristic asymmetrical headers like dead space as mentioned and also even border lands.
However I believe the biggest issue is that it doesn’t fully feel like it’s in the game world yet as compared to the games previously mentioned.
There should be some sway like in dead space and borderlands like the character is holding the projector unstablely. Nvm deadspace doesn’t have it but borderlands does, might want to consider it and experiment though depending on the mood of the game.
Moreover the UI should be more facing towards the character, the way he stares to the right while facing frontward at the UI feels really uncomfortable. Usually the character should face sideways in some cases like the image below:
Also how does the UI hold up in low light environments if you are planning on having low light environments? Perhaps a different color scheme would be better also depends on the mood of your game.
Overall it hits the aesthetics on spot, just missing the final touches with the glaring issue with not the UI itself but the character and camera angles complemented when with the UI.