Hey there.
So I made a little checkpoint effect that plays everytime player reaches the checkpoint.
This is how it looks like : https://gyazo.com/6e0b34c663f7d9a551601572ce232653
And I have a lot of issues, I don’t really know why.
-
The effect applies to every player - https://gyazo.com/a00c51345b23bab6aa2eaa023edad1a7
-
When someone claimed the checkpoint already and the effect was played, the other player won’t see the effect anymore but will still claim the checkpoint. - https://gyazo.com/0db729970d04cde0c4f6f6e6163c7d47
How it works:
In workspace, i have two trigger parts which triggers the effect and then destroys the trigger part.
The GUI:
And the code:
local stupidtext = script.Parent.TextLabel
local yes = script.Parent.CheckpointSound
local Player = game.Players.LocalPlayer
local vign = script.Parent.Overlay
function EffectEnd()
for p = 0, 1, 0.05 do
wait()
vign.ImageTransparency = p
end
vign.ImageTransparency = 1
end
function EffectStart()
vign.ImageTransparency = 0
end
function Close()
for p = 0, 1, 0.05 do
wait()
stupidtext.TextTransparency = p
end
stupidtext.TextTransparency = 1
end
function Open()
stupidtext.Visible = true
stupidtext.TextTransparency = 0
end
game.Workspace.Trigger1.Touched:Connect(function(OnTouch)
local Humanoid = OnTouch.Parent:FindFirstChild("Humanoid")
if Humanoid then
local plr = game.Players:GetPlayerFromCharacter(OnTouch.Parent)
if plr and plr == Player then
end
game.Workspace.Trigger1:Destroy()
Open()
yes:Play()
stupidtext.Text = "ok that was easy"
EffectStart()
EffectEnd()
wait(3)
Close()
end
end)
game.Workspace.Trigger2.Touched:Connect(function(OnTouch)
local Humanoid = OnTouch.Parent:FindFirstChild("Humanoid")
if Humanoid then
local plr = game.Players:GetPlayerFromCharacter(OnTouch.Parent)
if plr and plr == Player then
end
game.Workspace.Trigger2:Destroy()
Open()
yes:Play()
stupidtext.Text = "good good lets keep going"
EffectStart()
EffectEnd()
wait(3)
Close()
end
end)
Hopefully someone will fix this for me, I’ll be very thankful!!!
(im not good at scripting please dont sue me :((((((((((((( )