UI frame doesn't fit on all screens even though scaled

I have this basic TopBar for my game with a UIAspectRatioConstraint + Scaled position and Size with a plugin. However whenever I play test the topbar seems to go down a bit.

How it’s meant to look:

When I play test:


is ScreenGui.IgnoreGuiInset = true?

This should make it go exactly as placed in studio.

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