Greetings, fellow robloxians. I have just stumbled upon an issue which seems to be minor but I can’t seem to comprehend why it is happening. I’m working on creating moving menus and I’m making it so that they’re all activated by a single script.
Here’s the script:
local TweenService = game:GetService("TweenService")
local TweenInfo1 = TweenInfo.new(1, Enum.EasingStyle.Linear)
for i,v in pairs(script.Parent:GetChildren()) do
if v:IsA("SurfaceGui") then
local Main_Frame = v:FindFirstChild("Frame")
local State = v:FindFirstChild("State")
local Leading_Page = v:FindFirstChild("Leading_Page").Value
if State:IsA("IntValue") and Main_Frame:IsA("Frame") and Leading_Page:IsA("Frame") then
while true do
coroutine.wrap(function()
if State.Value >= 5 then -- This means that when the menu has reached the last page, it goes back to the starting page
State.Value = 0
Leading_Page.Position = UDim2.new(6,0,0,0) -- Leading page is the first page of the menu
TweenService:Create(Main_Frame,
TweenInfo1,
{Position = Main_Frame.Position + UDim2.new(-1,0,0,0)}
):Play()
wait(7)
Main_Frame.Position = UDim2.new(0,0,0,0)
Leading_Page.Position = UDim2.new(0,0,0,0)
end
TweenService:Create(
Main_Frame,
TweenInfo1,
{Position = Main_Frame.Position + UDim2.new(-1,0,0,0)}
):Play()
State.Value = State.Value + 1
end)
wait(7)
end
end
end
end
For some reason, the menus aren’t moving and are staying in an idle position.
Parents:
Any suggestions on why this is occurring?