UI gradient issue in full screen

UI gradient doesn’t work properly when studio is in full screen mode,
Not full screen:
image
image
image

Full screen:
image
Changing the offset to anything but -0.5 fixes the issue but -0.5 creates the fade effect

Edit:
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I think I have found the issue, its with the gradient having two points too close. Having one point at 0.5 and one at 0.499 this issue doesnt occur but having one at 0.5 and one at 0.4999 does

4 Likes

This is just an acknowledgment announcement!

We’ve filed a ticket into our internal database for this issue and will start investigating, we will update you when we have further information.

Thanks for flagging!

2 Likes

I also noticed this in my game. I use UIGradient to scale a status bar.

This is how it use to look:
ApplicationFrameHost_vpkVbe5t9o

This is how it looks now:
ApplicationFrameHost_kGUIyheRBV

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Hi, thanks for the report! I’ve rolled back a change which I think is responsible for this bug - it should be fixed after restarting your client or Studio, but let me know if not.

Would it be possible to provide a place file (either in this thread or via DM) that had the issue with the gradients? Or if this is in a public experience, to send a link?

4 Likes

It seems to be working on both the client and studio! Thank you!

We had the issue in this game:

It happened on the health bar and the overclock bar.

1 Like

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