When the script detects that the player has the beast or quantum rank it wont enable the gradient for some reason.
local OwnerId = script.Parent:WaitForChild("OwnerId")
local Holder = script.Parent:WaitForChild("Holder")
local function addCommaToNum(num)
local formattedNumber = tostring(num)
local length = string.len(formattedNumber)
local result = ""
local count = 0
for i = length, 1, -1 do
result = string.sub(formattedNumber, i, i) .. result
count = count + 1
if count % 3 == 0 and i ~= 1 then
result = "," .. result
end
end
return result
end
local PCRankColors = require(game:GetService("ServerStorage"):WaitForChild("PCRankColors"))
while true do
local plr = game.Players:GetPlayerByUserId(OwnerId.Value)
if plr then
local LowerText = Holder:WaitForChild("LowerText")
local TopText = Holder:WaitForChild("TopText")
local BeastGradient = TopText:WaitForChild("BeastGradient")
local QuantumGradient = TopText:WaitForChild("QuantumGradient")
LowerText.Text = plr.DisplayName
TopText.Text = plr.leaderstats:WaitForChild("PC Rank").Value .. " - " .. addCommaToNum(plr.leaderstats:WaitForChild("Score").Value)
for Rank,Color in pairs(PCRankColors) do
if plr.leaderstats:WaitForChild("PC Rank").Value == Rank then
if Rank == "Beast" or Rank == "Quantum" then
if plr.leaderstats:WaitForChild("PC Rank").Value == "Beast" then
TopText.TextColor3 = Color[1]
TopText.BeastGradient.Enabled = true
elseif plr.leaderstats:WaitForChild("PC Rank").Value == "Quantum" then
TopText.TextColor3 = Color[1]
TopText.QuantumGradient.Enabled = true
end
else
TopText.TextColor3 = Color[1]
TopText.UIStroke.Color = Color[2]
if TopText.BeastGradient.Enabled == true then
TopText.BeastGradient.Enabled = false
end
if TopText.QuantumGradient.Enabled == true then
TopText.QuantumGradient.Enabled = false
end
end
end
end
end
task.wait(0.5)
end