So I’m using a combination of UIGridLayout, and for each of the buttons I have an UIAspectRatioConstraint inside to keep them to be a perfect square. This works perfectly except for the fact that once the grid hits the edge of the screen, the frames just disappear. if there is even a pixel of overlap, the whole button disappears. This is annoying because I’m trying to use this to create a 3 column grid inside of a scrolling frame so I can pack in a lot of objects into my object browser.
This bug is 100% consistent and has been happening since these UI objects were introduced, only now it’s bugging me enough to actually make a big deal about it. Being able to make a scrolling grid of objects that doesn’t look terrible would be extremely useful.
I don’t think this is a bug relating to my specs, but just in case it’s important, I’m on Windows using a Nvidia GTX1070 graphics card.
Here’s a place containing my Usage of frames and constraints.
UI Bug Report.rbxl (16.5 KB)