Is it possible to check if an ImageLabel’s image that has a shape that is not a square is colliding with another UI?
I don’t see anything about image collisions anywhere when I try to research it.
Is it possible to check if an ImageLabel’s image that has a shape that is not a square is colliding with another UI?
I don’t see anything about image collisions anywhere when I try to research it.
If you want the image itself to collide with things, you’re out of luck. If you happen to have a specific set of instructions to recreate a collision shape for the image like an SVG, you have some hope, but I have no idea what the math would look like.
What do you need this for?
Sounds wayyy too complex. I wish it was a default feature in the game engine