Just let us toggle it on or off?
Until this is officially fixed, a workaround could be to disable ui visibility and clone the relevant guis you need to build into game.CoreGui
ex: the left image button is in startergui, the right is in coregui
copy this into the command bar with the guis selected in the explorer to add guis to the coregui
if(not(game.CoreGui:FindFirstChild("RelevantBuildingUI")))then
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "RelevantBuildingUI"
ScreenGui.Parent = game.CoreGui
end
for i,v in pairs(game.Selection:Get()) do
v:Clone().Parent = game.CoreGui.RelevantBuildingUI
end
game.CoreGui.RelevantBuildingUI.Parent = game.CoreGui
copy this in to remove it
game.CoreGui.RelevantBuildingUI:Destroy()
guis in coregui wont save when you publish the game, but will still be active when you test in studio, so keep that in mind
It can also interfere with plugins sometimes if the Gui is in the right spot.
Although, you can turn off the UI in the top right corner (near the top bar)
Is there a reason that you are hesitant to add UI editor toggle to the system? It sounds like the simplest solution to me, and it does what we’re all asking for. I will be disappointed if I have no way to turn off the UI editor.
- I don’t want to be able to click on the UI in Studio at all. I want it to work how it worked before the UI editor was set to be on all the time i.e. how it used to.
- Some others do want to use the UI editor at times, but they want to split their concerns up into physical world and UI without disabling the UI while building as it’s part of the atmosphere. Again, being able to turn off the UI editor so that UI works how it used to accomplishes this perfectly.
Something like the UI editor only being active while a UI element is selected – and disabling it when a non-UI object is selected – works too. This is like an automatic on/off switch, so I can effectively disable the editor by selecting anything else. I would still like an off switch because I do not want to see UI editor dragging handles or other elements while I’m designing my UI. @EchoReaper suggested something similar to this, too – it’s possible that you’re receiving more backlash than you otherwise would because of a bug.
I’m hoping…
- That the UI editor only turns on when child of StarterGui is selected, and turns off (i.e. clicking UI does nothing) when anything else is selected.
- And that I can turn the UI editor off entirely, because I don’t plan on using it and I don’t want to see the UI editor’s dragging handles or other elements.
I strongly second this. Since its release, it has only ever been an obstructive interference in my workflow. The overlay information, like dimensions, are not useful to my development, and I always have sized things accurately from the Properties panel, so this forced feature serves no purpose to me.
I often click around in my game with UIs on the screen, to better see how my game will look when the UI is apparent, and accidentally clicking and dragging elements around because of this is something that negatively hurts the developer user experience.
Again, I will emphasize this:
Be able to disable the UI editor.
It’s hard to edit small UIs
I could make the frame bigger but there’s a reason I have a small frame.
Has there been an update to this, because my Gui’s are still clickable and it’s really annoying, I don’t want to edit the UI editor plugin, because I occasionally like to use it.
I also wouldn’t really like to place my Ui that I am currently working on in the CoreUi Container as that feels wrong, and it prevents me from editing the Ui in studio!
i liked the gui system when this was togglable now its just were stuck with it permanent.
i use allot of Gui effects and the thing is if you dont hide the frame and its for example hiding behind a clipsdecendants you still can click it even tho its not visible.
my guis are always kinda complicated. and these are just the menu guis.
I was surprised to find out there’s no way to disable this. I work with small guis a lot and the drag handles and other lines and information being shown now are larger than the actual gui I’m working on. I never use the editor and I don’t want to, I can’t trust it like I can trust setting properties directly (I do all my gui work very precisely).
It’s very frustrating to have to deselect my gui every time I make a change in order to see the changes because it’s obstructed by the yellow guis from the plugin. I just deleted the plugin since there was nothing else I could do.
In addition to it being visually obstructive, I find myself constantly moving guis on accident that I don’t want to. I usually notice, but sometimes I don’t and I have to undo many steps of other work to get back to where the gui was moved.
As Corecii mentioned above, is there reason for the hesitation to add a toggle to turn off the plugin? If so, can you help us understand it?
You can disable it by going to C:\Users\USERNAME_HERE\AppData\Local\Roblox\Versions\STUDIO_VERSION_FOLDER\BuiltInPlugins and deleting the UIEditor plugin. But obviously, this is kinda hacky and it comes back every time Studio updates.
I’ve been deleting this editor every single week, I have no desire to use it either. Wish they would give us an option to just disable it within Studio - this has disrupted a lot of people’s workflows.
Please give us a toggle for this plugin.
Not a toggle for all UI visibility.
Not an automatic toggle we have no control over.
I have no need for any of the features this provides me, and it actively hinders my workflow by getting in the way and causing accidental gui placement errors.
Yep that’s what I was referring to when I said
But including those instructions in your reply will probably help others!
I fully agree with you. We NEED a way to disable the editor while we build!!! If I double click to select a texture, the next thing you know i’m editing a TextLabel.
You can remove the new ui editor, but it will come back every update.
Simply go to %localappdata%\Roblox\Versions find UIEditor.rbxmx and delete it.
You can use this plugin to circumvent this problem, just toggle off the UI Editor:
I hope Roblox releases a toggle for it built into Studio in the future, but that’ll do for now.
Hey everyone,
We will be following up with some solution on this problem that some of you are facing soon™. Its being actively discussed.
Don’t take this as complaining - but I think it’s a bummer that game creators, including front-page ones like Asimo (who posted this thread), have been facing issues with this feature since June and it’s just now being discussed, almost five months later, with no expected timeframe.
I’m not impatient about it and will gladly wait for it to get fixed, but I do hope that workflow-breaking problems like this get a little more urgency in the future.
I all honesty, we should be able to disable built in plugins within our preferences but for some reason that doesn’t exist yet