So I’m pretty much done with this game but one thing that is stopping me from publishing it to the public is that I’m having problems with UI Scaling (How it looks like on different kinds of devices)
The confusing thing is that I’ve tried UIAspectRatio/SizeConstraint and a bunch of plugins but none of them seems to have fixed the problem that I’m now having.
The first value makes the GUI a percentage of the screen, whereas the second is a fixed amount of pixels. Since different screens have different pixel counts, using the first value will create consistent GUI whereas the second won’t.
Read more about it here,
You can use this plugin to convert from “Scale” to “Offset” (percentage and pixel) and back if you are struggling to do it manually,
How does the value work? It is scale,offset and you need to put It to right place with setting scale to 1 and offset to what offset you need (it will be number smaller than 1)
There’s a very simple solution to this. As I’ve encountered this situation myself, all I needed to do was watch a YouTube tutorial on how to fix this. Here’s the link: