UI not full screen, even if set to

I have a ViewportFrame with the size of {1, 0},{1, 0}, but if I manage to load it in-game, it’s not full screen. Can anyone help me?


This is happening with another Frame too.

Same behavior in the live game. Help, please!

Position:

{0, 0}, {0, -35}

Size:

{1, 0}, {1, 35}

It’s been happening for a while now. It’s a bug that’s started to happen recently.It’s really annoying. Just wait until roblox fixes it

I didn’t see any reports of it. Hopefully it can be fixed quickly.

Didn’t work. It still looks the same. :confused:

(@CSJeverything, @kinglol123468)


Apparently, the ViewportFrame didn’t work because the model sizing was absolute madness, but the problem with the frame should be a bug. I copied the ScreenGui and it nicely covered the entire screen, but in Playtest-Mode, the things called apart again. I hope Roblox can fix this.
About the white frame, I managed to put other white frames in the places where stuff would be visible, so there’s that.

There has been look here UI elements are incorrectly displayed & misaligned

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