For the sake of clarity, I would like to mention that the UI object I’m having problems with is set with an anchor point of 0.5 and has a size of 0.8 in each axis with no offset.
Here’s the studio view:
And here’s the in game view:
For the sake of clarity, I would like to mention that the UI object I’m having problems with is set with an anchor point of 0.5 and has a size of 0.8 in each axis with no offset.
Here’s the studio view:
And here’s the in game view:
If you haven’t then you need to add UI Constraints to the UI to fit the UI for all screens and fix how it looks in the game. Here’s a video on how via no plugins. There should also be some plugins out there that do it for you.
Well, everything in it is a scale item. The problem is that it isn’t really obeying its parent.
I assume that this is caused by my use of UIFlexItem set to fill for the green section. If this is the case, I can’t see why it wouldn’t also appear that way in Roblox Studio with the test device set to 1920x1080, Fit to Window.
UIFlexItems are (last I heard) beta only objects, and as such can only be used in Studio at this time.
It DOES seem like they are trying to roll it out to actual servers, but they had some issues that meant it had to be disabled again.
That’ll probably be it. Thanks for the help.
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