Ui position changes even when its scaled

help me my ui looks different for some reason when i change my screen
this is how i want it to look

this is how it looks when i change my screen

i cant understand this anchor point stuff tbh anybody got a tutorial video?

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put the elements you want to be close together in a frame and add a ui aspect ratio constraint to that frame, or make a single 1, 1 scaled frame that has every element in it and add a UIAspectRatioConstraint to it

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What does your hierarchy look like in your UI elements?

Anchor point is the point where the object rotates, where its position is located, etc. Say you have the position at 0.5. With a normal anchor point, your frame will have its top left corner in the middle of the screen. With an anchor point of 0.5,0.5 your frame will have the exact middle of it also in the middle of the screen.

Are you using aspect ratio constraints properly and making sure your UI is under group frames? By group frames I mean one invisible frame with an aspect ratio constraint that contains other UI elements, so that they stick together and can stay in one spot on the screen.

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uhm i have MainFrame it has PCRotateButton MobileRotateButton PcChangeAxisButton mobile change axis button etc etc, each is a frame witj buttons and icons, but theyre all in mainframe which has an aspect ratio constraint inserted from ui scale lite and a pos and anchor point of 0.5

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Do you have an image of the hierarchy I mean

I’ve only ever done UI manually without plugins, I always had trouble with the UI scale plugins, never have worked good for me.

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