UI Position Messed up when using UIAspectRatioConstraint

EDIT: Changed title of post as I found out what was causing the issue but now I don’t know how to fix it.

Hey, I am trying to make it so the GUI always is in the corner and all the 3 frames are always the same distance apart from each other.

For example here is what it looks like normally:

But when I resize the screen horizontally then it has larger spaces between the frames and it doesnt go as low as I want it to:

I’d appreciate any help, Thanks!

Only set the Size property of the 3 Frames, and not the Offset I believe?

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They’re all already in size and not offset

Screenshot the properties UI with the Size and Offset. It’s one of those two.

image

All of these are the same

The red triangle indicates a constraint is affecting the ImageLabel’s size, check all of those and make sure those aren’t causing the issue.

Im using UIAspectRatio constraint so the images in the labels and text arent weirdly scaled. I now think that may be causing the issue but without that it looks extremely weird, do you have any idea so both of the things can exist?

Did you use the constraint properly? This other post I found from the Forum should help.

How to use UIAspectRatioConstraint? - Help and Feedback / Scripting Support - DevForum | Roblox

Im using the aspect ratio I need which is what that posts shares how to do, though I’ve got no idea how to fix the position of the gui objects once the size changes. Do you know if there is any type of constrait for that too?