Yo wassup guys. I wanna create a UI queue system in my game, but I don’t know where to start:
You see, I created already a Gui with a SinglePlayer and a MultiPlayer buttons, but then… I didn’t have any braincells to make a script, but don’t look at me as a non scripter, I do know how to script, but this specific thing I don’t know? Should I just get from the toolbox or I will wait for an answer?
Player creates a “match” → server registers it → server sends table of matches to all clients
Client can join the match → join → server registers → server sends table of matches to all clients again
To add onto this, it’s best to have the client query for available matches, rather than the server immediately updating matches/servers. This way you can actually limit any strain on the server itself, and it will encourage best practices.