UI elements (ImageLabels, buttons, frames, text) randomly render only partially, roughly 30-50% drawn, in Roblox Studio. It happens across different GUIs with no consistent trigger: panels, item icons, weapon-slot lists, and side info cards all show up clipped or half-missing, while the rest of the same ScreenGui renders fine. This appears to be a new issue layered on top of the existing mesh / mesh-texture unloading bug, the two are happening in the same sessions.
This started after a Studio update that rolled out roughly 2-3 hours ago.
Here are 4 pics of how it looks like in Studio (ClipDescendants even broke?)
UPDATE: If I turn off Device Emulator, it seems to work fine, I usually work with it set to 720p just so I can get the aspect ratio how I want it to be.
I am experiencing the same issue, it seems to be that ClipDescendants is calculating the wrong bounds. It was working fine for me last night but now my UI seems to be having a lot of issues.
Even in a fresh place, with a new screengui, with a frame inside, clip descendants on, and an image label, it has issues.
The white frame has clipDescendants on, and the imageLabel is set to 1.5, 0, 1.5, 0 size. And its clipped it very wrong.
My fix is to uninstall Roblox Studio and reinstall it fresh.
After the new install, it seems that going through the same process of the newest update fixed this issue.
I still had Device Emulation on HD 1080 after the reinstallation. I think I just caught an lucky break by going through the newest update with the rollback.