UI Scaling appears different on my machine than others

Hey yall,

So I have had this issue for well over six months where any sort of UI in my studio appears to be scaled differently than others. Kind of like the UI is scaling down with the game preview size if that makes sense. I was wondering if anybody would know how I can fix this issue? I have attempted to reinstall Roblox Studio, made sure it wasn’t a monitor resolution issue (im 1920x1080), and have looked through other forms to see if anybody else had the issue. An example of my issue is:

(My view, and its even worse when im not previewing it in 1920x1080)

(Anybody elses view in studio or testing preview on 1920x1080)

Please let me know if you guys have any ideas.

GUI objects are positioned as a UDim2, giving it two seperate “positions”. The one you’re most likely using is Offset position, which describes the GUI’s position in pixels. For scalable UI, you should be using Scale position, which positions the UI as a proportion of the screen’s total size.

To summarise:
Instead of UDim.new(0,x,0,x), use UDim2.new(x,0,x,0).

There’s a really useful plugin that you could use to convert between the two https://create.roblox.com/store/asset/1496745047/AutoScale-Lite

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