Hey guys, I am making a game that utilizes an intermission timer between matches.
The problem I am facing is the Gui scaling issue that doesn’t work properly on certain users, and I am unsure how to fix it.
This is what happened currently. (The image above is from a Mobile user, it happens to some pc user as well) Please ignore the buttons, for testing purposes.
This is the intended design. (The image above is from a PC user)
I used a lot of UI padding and text size constraint components into the overall Gui for the game. Here’s what some of the settings looked like. All the Gui’s uses scale, and no offset.
The gui frame is disabled by default.
The gui frame is only opened on certain conditions met.
Do we have to do something to make sure the UI is loading correctly? Is it because the components hasn’t had enough time to load yet? Any comments on this is appreciated!