UI Scaling Not Working All The time

Hello, I am trying to make some UIs, but the UI scaling doesn’t work everytime. On my phone, this is how it looks like.


On my computer, it looks like this

I have another phone and this problem doesn’t occur on it.

I also realized that this problem also occurs on the computer when you resize the Roblox window.

I used autoscale lite > unit conversion > size > scale.

What could be the problem? Thank you.

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Add a UIAspectRatioConstraint (this is a feature with AutoScale Lite) to your parent/container frame, and ensure both the size and position UDim2 values of your UI is set to scale.
Could you show us the properties of your UI?

These are the properties of my frame.

Before the changes


After the changes

I add a UIAspectRatioConstraint to the frame and made the position scale as well, now what happens is that the text and buttons are smaller than the frame itself. Should I do the same thing that I did to the frame to the buttons and text?

I tried adding UIAspectRatioConstraint to the buttons and text and I also made their position scaled but it’s still smaller than the frame

I figured it out, I had to select ScaleWithinParentSize for the buttons and FitWithinMaxSize for the frame.
image
But for one of my other frames, I did the same thing as this one, but it doesn’t work. The frame is supposed to take up the whole screen, but it still takes up half of it.
Here are its properties
image