Hello, while I was making a game, one of my friends brought my attention on the UI. So I tried playing with the tabs in studio, and I can see the problem. I’ve tried many solutions, such as aspectratioconstraint, using scale udim but none of these seem to solve the problem, hence why I’m seeking for help.
Here’s a GIF of the problem. Hopefully I can find a solution!
For UI development, I’ve run into this problem countless of times. My usual go-to method has been to fit buttons inside a Frame. Anchor the buttons at a position centered inside the Frame, e.g. (0.5, 0.5), then size and position the buttons through their Scale properties within the Frame (until they look most appealing to you). Frames typically do an excellent job at constraining UI instances.