Play your game, find the SurfaceGui on the screens and copy it. Leave the game and paste. The GUI will appear in the explorer so you just have to create a ScreenGui in StarterGui, and put the children of the surfaceGui in it and you’ll be able to customise the GUI
It’s been copied but I don’t know how to edit it properly. The code is bought so I can’t share all of it. Only some if really required. It’s a confusing system too and I can’t separate the kiosks to the tills or I will break the script again.
The way that I scale GUI’s in my game is by changing the size parameter from the actual pixel size to the percentage of the screen that it takes up. GUI stuff is messy sometimes.