UI Scaling question

I’ve been working on my game for the past few days primarily with the UI and I’m definitely no stranger to creating UI in roblox but I was definitely curious for users with larger screens like 1440p monitors or 4k monitors or users that have ultra wide monitors.

What type of UI experience do you expect to have? Like say for people with 4k do you expect the scale of the UI to be like the same size as someone with a 1080p monitor or would you like to have more screen space with the UI being smaller.

Or for users with ultrawide monitors since you have a lot more space on the X axis where should I position my UI? Like I’m not sure if you want one thing in the far left corner and another bit of information on the other side would you prefer like a max width. I’m genuinely interested cause I’m wanting to make my UI fit best on many screens without being a hassle or inconvenience to the ux

I would think just adding keybinds for the UI would help their situation out, but then again them wide screen people are used to that so it wouldn’t be a problem. Def position at the corners or sides though.

I’m by no means a pro with UI; but, I personally think you should just wing it, like a sort of “initial pre-design” or something, then wait a while, see what feedback you get from your players, if they say something silly like “oh I hate this game because the shop is to small to click anything” or whatever – consider it and perhaps size it up, or even redesign it all together, it’s all in your hands, your control, it’s up to you! :slight_smile:

(Slightly off-topic: Oh, and also, from my past experience, I would consider switching your posts category to Help & Feedback before some idiot tries to report you and get you a warning.)

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How I’ve been doing my UI is, a non linear scaling of the UI (often use a square root function I think), so as the screen gets bigger, the UI gets bigger (pixel size), but not the relative size gets smaller (% of the screen taken). This doesn’t include 4k vs 1080p, I don’t think…

As for ultrawide, I’ve heard people complaining about games (non roblox games) putting UI on both edges of the screen, which does make sense, having the ui in your peripheral vision, and requiring you to turn your head, probably gets quite annoying. So my recent UI work, the main frame has a max aspect ratio of like 2:1 or something

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