I am having problems with sizing my UI. When I size it in studio, it fills the entire screen, then when I launch the actual game, it is to small. I will leave a picture below on what it looks like in studio and in the actual game.
@OsyWare
For cases where you want the GUI to fill the entire screen, you should be using the usual scale property set to UIAspectRatioConstraints scale GUIs according to a ratio based on the size of the GUI it was prior to adding a constraint - you should be using this only if you want to guarantee the same UI size on a different ratio scale, not for covering the entire screen.
Personally, I would make the parent frame (the one with the flag) with no constraints, then I’d put everything that is inside in another frame, then I’d constraint that frame with a anchor point of 0.5,0.5 and position of 0.5,0,0.5,0, hope that helps!