UI TextSize Assistance

I don’t have much experience in UI design, and I’m trying to make all of the text the same size without changing the size of the actual TextLabel. Upon turning off TextScaled, I noticed that in the emulator, all of the textlabels were completely messed up. I ended up with something like this:

image

This is what it’s supposed to look like.

Does anyone know how to resolve this issue?

(Sorry if this is in the wrong category)

TextScaled is often used when creating text for different devices as it will always display text with the same aspect ratio. The text on a phone with TextScaled will be take up the same amount of the screen as a PC.

When you turn off TextScaled, text now has a TextSize, meaning that the smaller the device, the more space it’ll take up. I bet if you check the smallest phone, you’ll notice the text takes up a lot of the screen compared to the computer.

Keep TextScaled on for now, and make your TextLabels have Scale size instead of Offset size in your frame.

1 Like