I don’t have much experience in UI design, and I’m trying to make all of the text the same size without changing the size of the actual TextLabel. Upon turning off TextScaled, I noticed that in the emulator, all of the textlabels were completely messed up. I ended up with something like this:
TextScaled is often used when creating text for different devices as it will always display text with the same aspect ratio. The text on a phone with TextScaled will be take up the same amount of the screen as a PC.
When you turn off TextScaled, text now has a TextSize, meaning that the smaller the device, the more space it’ll take up. I bet if you check the smallest phone, you’ll notice the text takes up a lot of the screen compared to the computer.
Keep TextScaled on for now, and make your TextLabels have Scale size instead of Offset size in your frame.