UICorner [Live]

It is waiting to be turned on for games either today or next Monday. I will post update here once it is available for all. Thanks for ur patience.

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That’s awesome! Thank you! The good updates keep rolling in, now all we need is the ability to transfer games between profiles and groups.

Will the edges still be anti-aliased when its rotated 0, 90, 180, 270, 360 degrees?

we will do continuous integrations which means those aspect will be addressed in the following releases. Maybe 2-3 releases later.

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This is pretty cool and I can’t wait to see it release! However, one thing I’ve noticed about using it with UIScale:

No UIScale (photo scaled up to match):
normal

With UIScale:
scaled

Ideally, the rounded corner effect should scale along with the UI, but it doesn’t (unless this is intentional.)

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Hey, I’m not sure if anyone has pointed this out yet, but using UICorners causes whatever instance you apply it to to slightly shrink, maybe by a few pixels if that (Either that, or it’s fading the edges of the item it’s applied to). Here’s an example:

Reference

If you looks closely, the black square sticks out of the grey frame (which has UICorner applied to it), even though the black square is a child of the grey square, and is scaled using size not offset.


Another weird thing I found was when I overlaid two of the exact same frames, both had the same size, color, and were both the child of a frame, it would give this weird border effect.

Example

What they look like side-by-side
image
What they look like overlaid
image
(It gives it a border effect which severely ruins the intended effect)

Is this intended? If it is, would it be possible to change it so it doesn’t mess up overlays?

I really like this update but it doesn’t work for scrolling frames.


Will this be a feature in the future?
This is a big improvement to Roundify! The maxium round you can do is 12!
image
R.I.P Roundify. You have been replaced :frowning:

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Rest in piece, Roundify. You will be missed.

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Apologies if this has already been mentioned but I’ve noticed if the object has negative sizes UICorner isn’t rendered… is this intentional?

Negative size:

Normal:

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This is amazing! I don’t have to do a ton of work just to get a rounded UI now. Really needed this!

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This is Amazing!
Thank you for these great updates :hidere:

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It is showing in-game now!!!

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I recently added UICorner to all of my UI’s. I’m in-game right now and I’m very happy with the performance, and the look.

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Wow!! This is an easy way to make rounded GUI! I personally just used Background Borders for GUI instead of doing rounded GUIs because I’m pretty lazy, but I’m definitely going to start using UICorner instead. First UIGradient, now this! GUIs are slowly improving!

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Love this new feature. Thank you very much, this will definitely improve my UI creating experience! :smiley:

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Is it just me or does TextButton with a UiCorner when added with a padding the padding doesn’t affect the text? (It’s scaled yes)

Why would you need to do negative sizes anyway?

1 Like

Having this with scrolling frames seems like it would be a bit unncessary. Just put the scrolling frame as child on a rounded frame.

This is helpful for making round GUIs.

we honestly needed this and we got it, thanks Roblox!
Now we don’t need to slice the corners to make some magnificent UI!