UIDragDetector Breaks All UI

When you’re dragging with UIDragDetector and set it’s Enabled property to false whilst doing so it breaks all ui including the core gui.

This occurs both in studio and in game.

Reproduction: UIDragDetector Bug.rbxl (59.2 KB)

Work around: just parent the dragger to nil to disable it and re-parent it to enable

I’ve filed a ticket and will try to get to it as soon as possible! Thank you for the report.

1 Like